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This was an awesome game. Kyle Gabler never fails to deliver fresh and unique casual gaming. I stumbled upon Kyle's work over 10 years ago when he started his experimental game-play project and its really cool to see these short 1 week dev projects come to life this many years later. This game also sports one of my favorite ambient soundtrack also credited to Kyle #skillz. Excellent game.
To me this version of SimCity feel like a re-imagination of the fist game. For me that is a great thing. I love being able to zone residential along a road and have it naturally go between low and high density. The thing that keeps me for truly enjoying this is the small map size. The map should have at least double the area and would do well to be 3 or 4 times as big. Small map=low city longevity
This game looks like a regular space shoot-em-up, but is actually a clever rhythm game which plays in reverse. The goal is to un-fire all your weapons in time to the music, and work your way from the final boss to the first level. Although there's only 10 stages, replayability is helped by leaderboards, more difficulty levels, and extra challenge missions. It also looks great and sounds awesome.
This is much like the original game, but the inclusion of multiplayer made a big difference in how much I enjoyed exploring dungeons and killing monsters. Randomly-generated levels, weapons and armor means you won't have the same same experience as someone else. Inventory management can get tedious, some skills are useless, and bosses are a bit too easy, but overall I really enjoyed this game.
This is a fantastic stealth game, which has the unique feature of showing you exactly what will happen before you do it, so you can really plan out your moves. The art and animation is excellent, and as you play you can earn various weapons for more creative kills. Some parts were a challenge, but liberal checkpointing made it easy to try different approaches. Overall really fun to play.
This game is like a classic breakout title, but with several unique twists that make it a blast to play. In addition to hitting the ball like normal, you can suck or blow air to shift the whole board around. It's fast-paced, extremely polished, and the original music is great as well. Online co-op would have been even better, but there are leaderboards at least. Overall, definitely recommended.
I've never played XCOM, but this game really surprised me. It combines turn-based strategy with a base-building element, and the result is something I had trouble putting down. Combat is fun and surprisingly challenging even on normal difficulty. There were a few bugs, but otherwise the game is very polished. If you like strategy games, give the free demo a try!
This game is very neat, but seems to have less replay value than, say, Dungeon Crawl. The boss is a cheater, but not as much of a cheater as the boss of SFIII:3S.
I didn't know what to expect with this game, not having played the original, but it turned out to be one of my favorite games of 2011. The gameplay is extremely polished, mixing stealth with action, and the story is really compelling as well. It takes place in a dystopian future where human augmentations are becoming commonplace, but not without consequences. Fun, atmospheric, highly recommended.