To me this version of SimCity feel like a re-imagination of the fist game. For me that is a great thing. I love being able to zone residential along a road and have it naturally go between low and high density. The thing that keeps me for truly enjoying this is the small map size. The map should have at least double the area and would do well to be 3 or 4 times as big. Small map=low city longevity
Lego City Undercover Wii U
This game has two problems in long load times and constant reminders of what to do. The second is expected for its audience but the first is really this game's only true flaw. I absolutely love this game. Exploring the LEGO world with different themed areas is a blast. With all the different vehicles and missions it doesn't get old. Plus driving a LEGO tractor in LEGO Times Square is pretty great.
This game looks like a regular space shoot-em-up, but is actually a clever rhythm game which plays in reverse. The goal is to un-fire all your weapons in time to the music, and work your way from the final boss to the first level. Although there's only 10 stages, replayability is helped by leaderboards, more difficulty levels, and extra challenge missions. It also looks great and sounds awesome.
Mario Party 9 Wii
Mario Party 9 is a refreshing twist on the formula the series is known for. players travel on a vehicle together (adding a nice element of strategy), and battle bosses toward a board's end. The 82 minigames are mostly great, but unfortunately games can still often come down to luck. This makes the 1p story mode a chore but otherwise, the game provides a fantastic local multi-player experience.
Star Fox Command DS/DSi
Star Fox Command is a worthwhile mix of classic Star Fox arena dogfights and turn-based strategy element reminiscent of the cancelled Star Fox 2 for the SNES. The game plays quite well and provides some challenges, but is sometimes hindered by the touch screen controls and repetitive gameplay. the game is short, but has many story paths requiring multiple play through. an overall 'good' game.
Blue Dragon 360
Blue Dragon is an old-school RPG for the next generation, and it succeeds at incorporating those elements and tropes common to its spiritual predecessors like Final Fantasy and Chrono Trigger. Which means, if you're lost, don't expect a way marker. The battle system has depth, but the game takes a while to open up and the plot is rather uninspired for its genre. Also, the achievements are devils.
This game is really the polar opposite of MGS4; instead of sneaking around enemies you confront them head-on as a cyborg ninja, and chop them to bits with your sword. The action is fast, frantic, and completely over the top - but it works, mostly. Unfortunately two of the biggest enemies in the game were the camera and the controls, which frequently got in the way or didn't behave like I expected.
Trine 2 eShop
It's a very beautiful game with some difficult puzzles, but the controls are pretty clunky.
Batman: Arkham City Wii U
I'm so glad I waited for this to come out for the Wii U. This is the perfect example of how a proper core, traditional title can be put on the Wii U. The GamePad use is fantastic for quick selection of gadgets and info. Having the map on the second screen is a Godsend when hunting for trophies. And when I had to go to the bathroom I simply went to off-TV play mode and took the game with me.
Super Meat Boy Linux
It's a great platformer but the developers really do not give half a shit about Linux and will not be making the game available via Steam afaik. It doesn't work correctly on machines with Intel GFX cards. The best feature of SMB is the attention-to-detail in the level design and the character-handling.